09-10
Watch the game animation on Youtube
The 2010 game, Breakaway, is played on a 27 by 54-foot rectangular field with two "bumps" in the field that divides it into three zones. Two teams of three robots start with one robot in each of the three sections of the field. Goals are located at the corners of the field, and extend behind the alliance wall and adjacent to the player stations. After balls are scored, human players may pick up the balls and pass them to the center of the alliance station to be placed on the ball return rack and reenter play at midfield. Teams are penalized if balls are not reentered beyond a set time limit. At the start of a match every robot must be touching either one of the bisecting bumps or an alliance wall.
08-09
or watch this on Youtube
The 2009 game, Lunacy, is played on a low-traction surface to simulate a low-gravity lunar environment. Teams are provided with special low-traction wheels that must be used on their robots. There are two opposing alliances of three teams each on the field at a time. Robots have a trailer they must tow around, in which balls are scored in. Each alliance also has three human players around positioned on the perimeter of the field who attempt to score balls in the opposing teams' trailers. Each team in each alliance sends one of their members to fill the human player positions. This game is strikingly different from the previous years because of the low-traction environment and increased human player involvement.
From the Blog..
Check out the blog posts we made about building this year's robot.


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